Floris Mod Mount And Blade Warband
Turkish game developer TaleWorld’s 2012 masterpiece Mount & Blade: Warband drew a lot of attention from the gamers, especially from the RPG fans. The singleplayer threw players in a vast, open-ended world with plenty of options but that wasn’t what made Warband stay alive for 8 years.Considering the fact that from a technical standpoint, Warband was outdated even when it came out, the game should have been dead years ago. The graphics are 15 years old and the sound design is not too shabby either. But what kept this game alive were 2 things: amazing gameplay with easy to learn but extremely hard to master combat and the huge modding community.
Ever since the game was launched, developers welcomed the modding community and the game was open to all kinds of modifications and this gave way to thousands of different mods. And if you are still one of those people that play Warband regularly, we have compiled a list of the best mount blade Warband mods for you to change things up.
Mod Spotlight – ‘Floris Mod Pack’ for ‘Mount & Blade: Warband’ April 3, 2020 Mods, News It’s not often that I’ll so hastily point to the sheer tonnage of a mod in order to bring attention to it, but the ever-expanding Floris Mod Pack (currently at Version 2.54 and still growing) is a rightful exception. Read Floris mod guide from the story Mount And Blade by MarineSoap (ᴡᴡᴡ.marine.cloobzfye.ru) with 1,759 reads.TROOP TREE. Here are my thoughts about the top ti.
12 Best Mount and Blade Warband ModsWe have also added download links of all mount & blade mods below there description. One of the best total conversion mods that was created for the original Mount & Blade was conversed to be able to run on Warband. As you can understand from the title, this mod lets you play the events of the Tolkien’s The Lord of the Rings novels. All the factions of the Middle Earth are available for you to play as and there are many fun side activities. There are different races with different bonuses/penalties and all of the gear and items reflect the Middle-Earth. If you are a Lord of the Rings fan, this mod alone is worth buying Warband for.Download it2.
Irender nxt for sketchup 2017. Decapitate and Dismember. If you do not own the original Mount & Blade and therefore cannot play the brilliant Star Wars mod that is Star Wars Conquest, Bear Force II is probably the best Star Wars total conversion mod for Warband. It is a multiplayer only tactical shooter taking place in the Star Wars Universe. It has 6 factions with each having multiple different classes and a unique shooting and force system. From normal infantryman to jet troopers to using force with Sith/Jedis, there is a lot of detailed, fun content here for Star Wars fans.Download it4. Full Invasion 2.
If you ever feel lonely in the vast world of Warband, Full Invasion 2 can spice things up with its co-op survival formula. You can team up with other players and battle countless waves of invaders and bosses to survive as long as possible. There are various different maps, classes, enemy types and bosses. As it is one of the most fun mods to play with your friends, it is no surprise that it has been rated by the community numerous times as the most popular multiplayer mod.Download it5.
Blood and Steel. If you are bored from the classic medieval style of the vanilla game or all the other mods and just want to try something entirely different, H.O.T.D. (short for Highschool of the Dead) is probably the craziest Mount & Blade: Warband out there. You are thrown into a Japan that is infested with zombies and you try to survive with various weapons, characters and enemies.
There are 4 factions: high schoolers, police, the Takagi mob family and the zombies themselves. It is not without its problems but if you want to turn Warband into something crazy and unrecognizable, this mod takes the cake.Download it.
If you like Japanese history or anything samurai-related, this Warband mod is for you since it takes the game’s singleplayer into the Sengoku period of Japan. Just like the vanilla game, you will start from nothing and attempt to gain control of the entire country. The mod itself contains more content than the native game: 32 towns, 72 castles, and 161 villages. Of course, entire weapon, armor and item inventory is changed to fit the theme of the era and there a whopping number of 20 factions.Download it8. Warsword Conquest. Right now you may be asking “Is there a fantasy world that isn’t modded into Mount & Blade?” and the answer to that is probably no. Warsword Conquest is a total conversion mod for Mount & Blade: Warband that takes us into the world of Warhammer.
There are races from the books such as orcs, dwarves, elves, vampires, Skaven and Lizardmen and you can play as any one of these. Of course, just like any total conversion mod, there are new weapons, armor and items. If you own Warband and like Warhammer, it is a no-brainer.Download it9. A World of Ice and Fire.
Another great total conversion mod for Warband that is featuring another awesome fantasy world, A World of Ice and Fire takes us to the world of George R.R. Martin’s Game of Thrones. You create your own house and challenge the Seven Kingdoms and try to claim the Iron Throne by battling and betraying your opponents.
The mod is complete as it stands today and it was last updated in this June. There are a plethora of new armor sets, weapons and items and the entire map is changed to fit the Game of Thrones universe. For the fans of series, this mod is a must-try.Download it10.
Prophesy of Pendor. Unlike most of the mods we listed here, Prophesy of Pendor does not take you into a well-known fantasy universe, it rather creates its own and does a quite good job at that. It tries to find a sweet spot between the generic medieval theme of the native game and the fantasy-fiction themes with a low fantasy setting. You play as a hero with an aim of uniting the lords of Pendor under a single Ruler again.
Now, as the developers said, “Prepare to enter the world of Pendor and accept the challenge of the Prophesy – if you dare.”.Download it11. 1776 American Revolution. Just like its name suggests, 1776 American Revolution takes us back into the times of American revolution. You do not have to fight for rebels; you can side with Britain to even join the Native Americans that see both rebels and Britain as the same.
Of course, every single item is replaced to fit the era with the guns are being the most significant change and the original map is replaced by a piece of North America. If you wanted more from the Mount & Blade standalone DLC Napoleonic Wars, this is the mod for you.Download it12. Floris Mod Pack. If you were looking for more gameplay-changing or bug-fixing mods rather than total conversion mods, we were saving this one for the last since it combines a lot of great small Warband mods together.
This mod pack enhances native gameplay by combining a wide range of mods provided by the Warband community. Additionally to the new troop trees, it offers improvements in gameplay, graphics and many other areas. It has 3 different levels: basic, gameplay, and expanded versions and you can choose among them depending on how much of a change you want. This is the top mount & blade warband graphics mod.Download itAlso Read:So these are the mods for mount and blade warband to try out we waiting for the upcoming sequel, Mount & Blade: Bannerlord. If you have a favorite fantasy and/or historical setting, chances are there is an M&B mod for it and we tried to list the best ones among them here. From the futuristic Star Wars to the world of Game of Thrones, it is up to you to decide which free mod you want to install.
Until the release of Bannerlord, start modding!
I'd written this up for a friend of mine who recently started playing M&B:W, and given that the game is on various sales right now, thought it might be useful for other players who just picked it up and are starting out their first game. It can be really bewildering at first, but hopefully these will help you get oriented. Feel free to post questions here in the comments or in your own threads, this sub is pretty helpful. Also, any experienced players are welcome to post additional suggestions.Hope this helps, good luck and have fun out there!First, if you haven't found it already,.Now, after you've created your character, you're dumped into the world unceremoniously, only to be abused by the local banditry. What to do?.Follow the with the merchant until completion. It'll go through a couple stages, but it's calibrated for a starting character with zero army, and it'll introduce you to some of the core mechanics: recruiting, leading a field battle, assaulting a bandit lair, and an encounter that's somewhat similar to a siege battle.
(To recruit soldiers for your party, visit nearby villages and click 'Recruit volunteers.' Varying amounts will join, or not.
You just need 5 for the quest, but you could go up to 10-15 or so. You have seven in-game days before you have to pay any wages; you'll just pay the up-front hiring costs at this point.).After the intro quest, you're turned loose in a vast open world. It's daunting. At this point, if you're looking for more combat, I'd focus on finding and defeating small groups of Looters, so you can start leveling your soldiers and your own character. Forest Bandits in small numbers may be feasible too, but be wary of Deserters - those bands can be any kind of military unit at any tier, and even a half-dozen tier four cavalry could ruin your whole day at this early stage.
(You can mouse over another party on the world map and see the troop composition of that party.).Start picking up quests from nobles, villages, Guild Masters in cities, and the king of your nation. Every battle you win or quest you complete will begin - basically your global fame. If you're going the military commander route, increasing your renown will eventually enable you to offer your services to a king as a mercenary band. This is a good thing, because as long as you're employed as a mercenary leader, that kingdom will pay your soldiers' wages. Mercenary contracts last for a month of in-game time, and during that time, you are considered to be an ally of the kingdom that employs you. That means you'll be attacked by any other kingdom that's at war with your employer, and that the Marshal may summon you to assist with their military campaigns. Early in the game, it's a good bet - the kingdoms may be at war but they won't generally be fighting too many enemies at once.
That said, not all quests are created equally. The guide I linked above has a good breakdown of quests that are worthwhile versus those that are best avoided. I don't entirely agree with all those assessments, though; I personally really liked the early 'Hunt the Bandits Attacking our Caravans' quests that you get from the Guild Masters, b/c they pay 1000d per completion, which is huge in the early game. You can also escort Caravans to get some money and a bit of rep with the kingdom from which they originate. (BTW, in Native I think you can right-click on a friendly party and select 'Accompany' to follow them at their travel speed.).Explore the kingdom or continent if you so desire. Until you're allied to a given kingdom, nobody is your enemy other than the bandits, raiders, looters, and deserters.
If your party is fairly small, you'll generally be able to outrun those groups, but Deserter parties made up of cavalry units will be harder. (Your party speed is based on several factors - total size, morale, and proportion of mounted units foremost among them, I think.
You're faster with a smaller party, and the more mounted units you have, the better. The weight of the items in your inventory also plays a role, but you probably won't be laden down yet.).You can train up your troops (and practice basic combat) at the Training Camps you'll see distributed around the map. These give you options for raising your own skills and earning XP as well as leveling up your soldiers. Can be helpful in the early game when you're effectively running a squad of armed peasantry. Upgrade your troops as soon as you can, especially to add archers.
Your field battles will get easier and more interesting once you have different troop types to command and experiment with.In Taverns, you may find named characters, like Ymira, Jeremus, or Katrin. They're like RPG party members in a dungeon-crawler, since you level them up just like you do your own character, and they're persistent individuals in your world. They're especially useful for filling roles in your army via Party skills (more on that in a second) so you'll want to pick up a few specialists in different areas. Go ahead and hire a few if you happen across them; you can also remove them later if you don't want them any longer. They're paid just like normal soldiers but they start off cheap. The only downside to hiring companions early on is the initial cost (some are free but some are up to 400d) and the fact that they all have personalities, so they each like/dislike different activities and other heroes. There's a lot of science that goes into optimal companion setups, but this is one area where I cheat without shame: In Floris, there's an option to turn off companion complaining altogether.
I use it just to remove the bickering. (Also in taverns, you'll see various mercenary bands.
You can largely ignore these for now, as they can be a bit costly, but it's an option if you want to get some experienced troops in your party. Keep in mind that merc troop progression trees are different than the troops of the different kingdoms, so it's not like they'll become Swadian Longbowmen.).As you gain levels, you'll invest points in. Dss player lite for mac. Early in the game, it's probably best to focus on your character's Personal skills; later on, you can shift the emphasis to Party and (more usefully) Leader skills. Personal skills just apply to the character that has them. Leader skills are applied to a group when that character is designated a leader of an army or settlement.
(That's a long way off, though.) Party skills apply to everyone in the party, with the highest value being applied to all soldiers in the party. Multiple hero characters with those skills can confer bonuses to that overall score.So for now, just explore around, do quests, skirmish with easy low-level enemies and take on manageable jobs like caravan escorts, bandit hunts, and fetch / delivery missions. Save early and often! Your overall objective in the early game is basically to earn some cash and level up your character and the soldiers in your party. For earning money, you have a few options.Just vendor all the gear that you or your companions don't end up using. Save any food that you find, since your army needs it and you get a morale bonus from having a variety of foodstuffs. Keep in mind that perishables like pork, chicken, or beef will only last a few days before they rot.
Food items like dried meat, smoked fish, bread, fruit (for some reason), grain, cheese won't decay.Quests almost always have a financial reward, and some are really lucrative. Usually there's no downside to taking one even if you don't complete it, but sometimes the nobles will get annoyed (to the tune of -1 influence or something, which is trivial).Occasionally, you'll take prisoners from your various battles. You can sell those prisoners Ransom Brokers, who move around to different cities and show up in the Taverns. The slightly amoral adventurer can even build a party and character around that dynamic by investing in Prisoner Management and hiring light mounted units called Manhunters, who come armed with maces to KO enemies rather than killing them, like swords and spears and arrows do. Knocked-out enemies have a way higher chance to become prisoners, and before too long, you can capture squads of 20-30 Forest Bandits and the like and then ransom them in nearby cities for a few thousand denars at a time.You can trade, but I don't have a lot of experience there - why do math when I could bash heads? I do know that you can talk to the Guild Masters about trade in various cities.
They'll tell you what goods have shortages, how much different goods are worth and things like that. Some of it is pretty obvious; smoked fish is not going to be common in the desert and spices aren't going to be common in the barren icy north. But in the early game, making cross-continent treks could be tricky, so you'll probably want to start local. In general, the economy in M&B is a fairly simple model: villages produce commodities and raw materials (wheat, beef, iron, flax, etc) which villagers then take to market in cities, and the cities are where the craftspeople create trade goods out of raw materials - tools out of iron, ale from wheat, linen from flax, etc.) So you want to buy raw materials in villages rather than in cities, and sell finished goods in cities where the component materials are rare or in shortage. Eventually, once you have enough money, you can purchase an enterprise in a city. Different enterprises are more lucrative in different cities, depending on the raw materials in the local villages.In Floris you can also buy land and get loans in cities, which is a helpful way to start building your weekly income and doesn't cost as much as buying a Dyeworks.
I didn't use this much in my own first playthrough and that was definitely an oversight. The only downside to buying land is that you have to visit the city to pick up your profits, unlike the enterprises.That should be enough to get you started. You'll certainly have more questions as you go along, so in addition to this subreddit I suggest a few additional resources.
The Mount & Blade wiki:. The Taleworlds official forums:. The Floris subforum on the M&B official site:. The wiki for Floris:Fare well, and enjoy the butter!. Hey, I can help out with the trading:Trading is an excellent way to make a lot of money at any point in the game if you focus on it and can supplement your income nicely just picking up low cost goods you see while wandering around.Generally you're going to take a counter-clockwise route around the map. The Vaegirs (white) are 1 o'clock, Swadians (Orange) are 10 o'clock, etc., etc.Starting in any major town, look for cheap goods from the goods vendor, purchase anything they have for a good price and then start on to the next nearest town that is counter-clockwise from where you are.So what's cheap where? What's a good price.
Largely, you'll learn what prices are good as you trade more. How to survive Fire and Sword.
Recruit enough mercenaries/peasants/whatever or liberate them from scouts until you can successfully pillage a town.Pick a relatively isolated town with a faction you don't care about.Pillage it.If you are successful you'll be looking at a LOT of goods and often some pretty decent gear. Sell everything you can/don't want and get more/better gear/troops.Then pledge your allegiance to the enemy of the faction you pissed off, works best if you help their scouts/nobles in battle since you'll be able to join their side against your common foe.
You may need to fight a few battles or do some mercenary work for them first.Also guns are deadly. Armor means very little to guns, and as always horse mounted combat is still king. Except to lots and lots of guns.There are Three different ways to recruit troops in Fire and Sword.Standard Old Mount and Blade recruitment is to recruit them from towns, however these are militia and will never be upgraded past a certain elite militia status.Mercenary recruitment can be found in Mercenary Camps, they look a lot like the old Training Camps in Warband and come in a variety of flavors and types. Usually pretty good overall with decent-ish upkeep, but more expensive than faction troops.
You can also purchase upgrades for your mercenaries here which give them better gear.Faction/Line recruitment requires a town (or maybe just a castle been a little while) and SPECIFIC COMMANDER UPGRADES for the town for the troops. You have to have the most basic commander to buy ANY troops first however. These troops are what you'll see nobles and factions running around with, typically the best available units and the best gear allotted to them.
As a note, this recruitment takes the longest amount of time to complete, ignoring the build/recruitment time for the specific commanders it usually takes a week to gather the troops anyways, and IIRC this process is buggy and can result in your troops being auto-disbanded if you aren't there to collect them.